HELLO EVERYONE!!! I got a lot to say in this post, I'm not exactly sure when this will be uploaded, I am insanely busy in these next few weeks so i decided to get this over with as soon as possible and also I haven't had internet for maybe 6 hours now (IT HAS BEEN 3 DAYS AND COUNTING SINCE POSTING), I don't think they're gonna fix it soon (THEY HAVEN'T).
The news for these past few months are plentiful!! we got a new game in the works and many plans for it, I hope you all absolutely love it, I'm separating these in sections of development because it's been a surprisingly active couple of months, here it goes:
Another game?:
The idea started when I was in a very long car ride and i thought "what if..." and it was only that until I was on my way home and actually thought of it being a viable thing I could do. So then, the next morning i started sketching characters I had in my head, building the game slowly but surely in godot, it was going REALLY well. That night i looked for a musician who could help me with music for the game because i suck major balls at music, after days of work i got ScullRoy (check his stuff out, it's really good) to make two tracks for the game based on stuff i had made.
In about THREE DAYS i had everything i needed to build the game i wanted to make, with them i made a teaser video with the first few minutes of the game, i could make the whole game... slowly but surely... but I wasn't yet pleased... it was looking too easy so of course I HAD to add more stuff to it... I messed it up...
But, what's the game about?:
Alright, before I actually go ahead and tell you what happened after those surprisingly active 3 days, I gotta tell you a brief summary of the game, right? how else are you supposed to be interested?
This game takes place in the same universe as VOID, and is closely related to that game's storyline too! The idea originally started as a maybe 10 to 15 minute playtime small game to get people excited for VOID but you know me, it's a lot bigger of a project now than it was when i started it three months ago, I called it a "prologue" and it's original name was "VOID: PROLOGUE" (how original), then I wasn't even sure if it could be considered a prologue so I called it "ACT 0" or "VOID: ACT 0" if you still wanted to keep it as closely related to VOID as possible.
Here's a vague synopsis: Sean, a man made of shadow and darkness, a detective, goes to investigate an abandoned research facility disguised as a shack in the middle of the woods, finds the first ever telescope and evidence of life outside in outer space, as well as his origins being that the only thing he remembers about them is a voice, telling him he has a mission.
Do I have your interest now? Well, if not you could always check out the preview video i made that i don't know how many times i need to mention in this post GO WATCH IT IF YOU HAVEN'T YET. Anyway it's not only Sean who is in this game, there's a few more characters involved, here's three of them only, to avoid as many spoilers as possible:
Sean:
Shadow man, glowing eyes, a smart but cool guy, literally has "hair" that flows/flaps(???) in the wind, works as a private detective in a small wooden shack they call an office, can fight if necessary, works with Cheryl and Alan at the office
Cheryl:
I don't have a physical description for her yet I'm still working on her design, smart and brave, would probably push Sean into a fight before he thinks it's necessary to fight, she gives details to Sean at the start of the game, works with Alan and Sean at the office
Alan:
Accountant.
Intern.
Very competent at his job.
Works with Sean and Cheryl at the office.
Alan is a dog.
You will SEE all of these three characters and a couple more in the game, there's technically one that has spoken already in a public thing i released but you don't know who that is yet.
What happened next?:
After those three days I did a bunch of things that were planned since the beginning, designed a few rooms, wrote more dialogue, questions and scripts, the usual. I then went on a 1 week long trip, I had to bring my brother's laptop for some school stuff to it so I took the opportunity to put the game on github and put the godot project on my brother's laptop as well so i could work on it when I had nothing to do in the trip, on that period of time i mostly worked on a saving system, an options menu, an Inventory and general polish, it was great because all I was doing in the summer break at my house was work on the game NOW I can work on the SAME GAME but i was in someone else's house, it was actually very nice. I started having a bunch more ideas after I got back to high school, when i didn't have as much time to work on the game like I did in summer break, the very least i did in that period of time was imagining myself working on it. Since then it has been a month and i have not touched the godot project since, only sketchbooks, my notes app and art programs, oh! and also VOID, remember that old thing? SHIT I FORGOT TO SAY- VOID is not getting moved to godot 3.5!! (this is good news) turns out I was stupid I figured out a lot of issues since.
What's next?:
Well, finishing the game of course! and that involves a BUNCH of things, most of which are self inflicted and some not really necessary like for example, re-spriting and spanish translation (spanish is my first language so don't worry about it being shit). There's of course A LOT of things I won't address because no one knows about them yet- Are you even sure what genre of game this is? you only know it's a top down so it could be anything, maybe it's a shooter, or a visual novel, what about an RPG? action or turn-based? or maybe an immersive sim? (it's not an immersive sim, DO NOT GET YOUR EXPECTATIONS TOO HIGH), maybe you can't even control the character- HAVE YOU EVER THOUGHT ABOUT THAT?.
What's stopping me?:
Two things: Time and school, how are those two different? good question actually- my school is very "active", i have to run around a hot kitchen 4 days a week with a hot suit on, and then on top of that still do regular school stuff, so all I want after getting back home every day is for everyone to give me a fucking break. I still do concepts for the game but most of the times I don't feel really in the mood to open godot and get shit done, which is why the idea machine keeps running and running and running.
I do want to get back to getting shit done soon though, since I am actually running out of ideas, there's a lot of things I gotta add now that I wouldn't have had to in the past month or so, it'll be fun!(hopefully)(please).
One more thing (it's actually two).:
ACT 0 has a twitter account! follow for updates and teasers! they get them sooner than you all do here.
I've mentioned it before but not here, there will be a news post for when this game is about 50% done*, it'll discuss even more details and also will have actual non shown graphics for the game! unlike this post.
*editing this about a month later, it might be a video instead of a post, for the sake of promotion, i could still do both but you know.
Goodbye?:
I wanna thank daydreaming for making the development of this game impossible and the fact that i failed three classes TWICE in the last semester of high school for that as well. I'll see you all in the next news post!, hopefully that wretched creature will stop coming over to chew on my internet cable by then.
Hey- you wouldn't forget about watching that preview video I released and told you about a little bit ago, right?.
That's all I have, good night!.