Hello everyone!! The new year is approaching and with that another year of Act 0 development and some other stressful stuff, before we go over what I've worked on these past three months... I have something for you...
Happy belated [HOLIDAY]!! I have a gift for you for this [HOLIDAY], come on! open it!! open your [HOLIDAY] gift!!
IT'S A PUPPY!!!
Okay but for real now, there wont be any more seasonal update posts next year, my last semester of highschool is coming up and that comes with a lot of stress, 5 daily hours of extra work that they dont pay me to do (not elaborating further) and a lot of effort to not fail from my part.
This doesn't mean there won't be any posts, I'm just not commiting to posting one every season which is why I started making them numbered now.
This means though that development will slow down for at least the first half of next year, which isn't as bad as you'd think considering what I've got cooking up for this update post.
Let's get to it then!!
[EVERYTHING SHOWN IS A PLACEHOLDER UNLESS STATED OTHERWISE, ALL WORK IN PROGRESS]
Well that was quite the Graphic Format I just Interchanged with you.
FIrst off, the battle system's layout has been changed yet again (I swear it won't happen again) and the transition animation has been fixed (which I'm not even sure I've ever shown working).
The Gimmick for the battle system has been fully implemented into it now as well as using items and gaining HP and SP from them!!
What does that mean then? well, it means that it's pretty much done now, aside from a few more things I'd like to add (I'll get into it later) and some visual polish, the system itself is... done...
The inventory system is done as well... Only things left for the menus are the options tab and the status tab.
"What does this mean then, is it ready?, is preview 2 finally on the horizon??"
no shot, no.
here's a list of everything that I think off the top of my head that is left in order for me to actually start putting content into the game:
-Finish menus (status and options tab)
-Polish dialogue system and add a choice menu.
-Rework battle system's code to be more comprehensible and easy to reference.
-Add dialogue when a battle ends.
-Give an item when a battle ends.
-Implement finished sprites for the battle system.
-Make more sprites for the battle system and implement them.
-Death
-Finish concepts for all six Gimmicks
-Finish Sean sprites and implement them into the animation tree.
-Save files and save file selection
-Plot flags
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And finally, the most important thing in this list:
-WRITING
I have somethign to confess: There has only ever been a single draft of the story of Act 0, and that one's been scrapped, I only recently started working on another one, it's been in my head this whole time, I've never given myself time to write anything but a couple of pages since.
This is actually good believe it or not, writing is probably the less time consuming thing out of all the things in here which makes it great for me to work on for the next 6 months of next year, specially since the reason I never gave it much time was because I wanted something to show and I couldn't really show snippets of the story as just a block of text, that's lame, to me at least.
That's pretty much everthing I've got this update post, hope everyone had a nice time these past few weeks, I'll see you when there's major news, hopefully sooner than expected...